No valid xgen node specified maya forum. Just wanted to check in to see how things were going.
No valid xgen node specified maya forum I am unable to tick the "loaded" box in plugin manager(the tick would disappear once my mouse leave the box). Initially I selected specific faces of a mesh and created Interactive groom splines. XGen interactive grooming Clump modifier attributes Use a Clump modifier to globally generate large numbers An xdsc file is only created when you export a description. Validation will be skipped, and you will be allowed to export the character without xGen. If someone could help me, i would be very grateful. Hi guys, I am having a wierd problem with Xgen, I made a video showing the problem. Please specify a writable directory where Maya can store user data. Subscribe to RSS Feed; Mark Topic as New; Mark Topic as Read; Float this Topic for Current User; Bookmark; Subscribe; So, after some more days researching with Hi there, I'm using maya 2016 and when I have saved my maya scene file for the first few saves the xgen files have been saving underneath the mb files, the last couple saves haven't been so successful the xgen files show up in the outliner but not in the xgen editor or viewport, I've tried expo In Maya, run the script with the changed values to generate a new Alembic ('. Hello! I have an issue with xgen. So I created a new project and new scene with a simple cube, gave it a Xgen Description, Collection, a skydome Forum; V-Ray for Maya; V-Ray for Maya :: General; Important: Update Your Chaos Licensing by January 28, 2025. //// Error: No valid root nodes were specified. I already put the Collision Modifier, exported the mesh in alembic's file and imported it in the modifier but is not working, even I put two Collision Modifier. First off all I would recommend you install the latest Update 4 for Maya 2017 and reset you preferences. The collection file can be exported to a given location as a separate XGen file that can be imported back into Maya if needed. If the corresponding xgen sidecar files (. Turn on suggestions Hi all, Got a question I was using Xgen to create specific art (Cube art Xgen) then I tried to convert all the primitives into geometry through creating a separate MEL file. XGen gets confused and attaches a few of the follicles to the headscalpShapeOrig node. Next I would check out the new workflows for Maya 2017 update 4 for XGen and many things Hello, I created an XGen setup with custom archives scattered over a surface and now I am not able to create and export as geometry. Maya Community > Maya Dynamics forum > Xgen IGS using Density Mask vs Density Tool; Maya. The XGen file, which contains all the descriptions in a collection, is saved with the Maya file it is associated with in the scenes folder. inmesh connection! Voila - it Hi All, I am currently looking at interactive grooming with Xgen and am using a workflow whereby I am adding individual guides using the place tool to control a denser hair description. The groom_root_uv attribute specifies per hair the underlying An xdsc file is only created when you export a description. You could also export the collection to an xgen file, then load the cached geo for the new animation in a new scene. We share and discuss topics regarding the world's leading 3D software. I would like an option in Xgen to scale the groom along with the model/ rig. Member List; Calendar; Mark channels read; Forum; V-Ray for Maya; V-Ray for Maya :: General; If this is your first visit, be sure to check out the FAQ by clicking the link above. After a week of troubleshooting, I finally got my texture maps on both my base geometry and my description to work well together, but I cannot seem The groom splines length will not cahnge, but the renderable XGen splines length values will alter according to the set values . I have tried optimizing scene through rendering nodes and unkown nodes, but it didn't help. When trying to export and reimport a cache based on these dynamics the problems occur. The Ptex map expression should look Hi, I seem to be having an issue when rendering a arnold . How to combine ptex map with smoothstep expersion ?. At the moment the rendering (Arnold) is unstable and the fur keeps glitching/inverting when I render a sequence. You don't need most of the lines. The Patch attribute on the geo can also be linked The code is redundant. I had created a beard and hairs for my character, but then I need to do some gray hairs in shading. Xgen maya scene file is failing to save. Share your knowledge, ask questions, and explore popular Maya SDK topics. xfn) exist in the workspace, then you could probably select your palette (collection) node from the outliner and open its attribute editor, where you will find the "Xgen File Name" attribute with no values assigned to it. Th Hi! I'm new to using and learning about Xgen in Maya. Hi, I seem to be having an issue when rendering a arnold . I am receiving the following in the log: 00:00:00 57MB ERROR | [ass] line 1380: node "xgenProcedural" is not installed 00:00:00 57MB | [ass] read 3340737 bytes, 49 nodes in 0:00 An xdsc file is only created when you export a description. Through a lot of googling and testing things, I've found that applying a lambert material and moving the mesh's UV map to the 0-1 tile solves the issue. (1) Undo (1) I was trying to use xgen but I got a warning saying OpenCL is disabled and to look at the Output Window for more details. 4. Hmm ok. 12. However, if you instead painted the ptex maps in Mari and applied these to your xGen in Maya this should work fine I'd think, even if the model in Maya has Hi @Anonymous . To export, I select all the dynamic curves under the hairSystem1OutputCurves created by xgen (deselecting the group node), and try to export these using cache -> alembic cache -> export selection to alembic cache. Share your knowledge, ask questions, and explore popular Maya materials topics. // Error: VRay: Could not load the XGen module! You will not be able to render any XGen. I'm not sure if an old bug has cropped back up (as it doesn't set You're missing DLL dependencies. the Density Grid's data seems to be stored in the "boundInfoData" attribute from the xgmSplineBase nodes. So it just started out of no where? Is it only happening in traditional Xgen or is it happening in IGS now as well? While it was working, it may still be worth checking your GPU drivers but you could also try unloading the Vray plugins and then re enable them to see if that changes anything. XGen Files and Folders Hi, Currently having problems with a scene. We would like to show you a description here but the site won’t allow us. I used Maya Forum > Unable to load xgen; Maya. Reply reply More replies. Also with a prefs reset. If I want to change the density, length and other types of modifications in my grooming, this message appears : // Warning: XGen(1): No bound geometry for [Fur_Corps_base] Can you help me ? Thank's 🙂 Welcome to Autodesk’s Maya Forums. The warning in Maya indicates unsupported nodes were found, disabling the cache. Starting from Maya 2017, the Maya team introduced a great improvement to the XGen feature, called “Interactive hair and fur grooming with XGen”. A great example to see the Xgen surface generation is to create default cube and assign an xgen description to itthe xgen is a sphere, while the polygonal surface is still a cube. You may want to try unloading and reloading the Xgen plug-in to see if this resolves this issue with the archives then we can go from there. Vray Next. Hi, I am working on hair for the first time and I have 3 description under 1 collection. No xGen nodes are found in the scene. Asking for help. a simple shader with sheen and an XGEN fuzz pass was blazing fast. We share and discuss topics regarding the world's leading 3D-modeling software. I see the xgen hairs follow in the viewport but xgen interactive cache node not obeying transform in arnold render; Arnold. It seems random, because after I have had a scene open which previously worked with xgen, where the groom is setup, I can shortly after generate primitives and new descriptions Hi, I am using xgen interactive groom to create a short hair style. here is an example combine map with rand(0,0) expersion :. 1 on OSX and windows. Topics in this section. Message 22 of 25 Anonymous. The image you see is the render from the RAW Xgen primitives. You can continue work, I'm trying to use a procedural texture with a cut modifier and its not working as expected (see attach picture). exe -r vray), My slave machine is full of these errors: Select the node, go to nCache menu > Creat New Cache, etc. tks in advance. I cannot cache my animation in my scene because I get an error telling me there are unsupported XGen nodes: # Warning: Cached Playback: Safe mode - cache disabled as unsupported import maya. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. In my scene, before starting the rendering I get a massage ` Warning: line 1: XGen(2): No patch with name: XG_RENDER_:groom in description: Autodesk Community Maya Community Overview. But knowing how xgen works you can get this to work properly with some muscle work. And I make the mesh a passive collider. All community This category This board Knowledge base Users Products cancel Hi, I have a problem I created hair with XGen with guides and created hair system. Hi . The region map is still funtioning partly - Welcome to the Autodesk Maya Subreddit. Max texture size : Mental Ray used to be the default renderer and to render XGen MR used geo shaders. The displacement lookdev alone at 2k x 2k was 1 minute. With arnold using cpu, everything looks like it should. See output window for more details. It seems you need to go to Generate --> Convert to interactive groom. 1. be/iQP0P5iw48UThe problem was about a motion capture character with fur. I create an xgen groom using groomable splines. 2 I have a xgen cache node that I have constrained to an animation. The two guides towards to the right side of this picture is the the guides needs to Ptex does not use UVs at all, UDIM or otherwise. From V-Ray's point of view, it's a completely new hair system that's XGen only in name, i. Then in the lighting file, I import the collection, grooming and then Here's the issue I have several different assets with groomable splines from a client. Maya Community > Maya Forum > Xgen Create mel/Export geometry not working. Share your knowledge, ask questions, and explore popular Maya modeling topics. Are there best practices I should be following to avoid the instability that I'm just not aware of? I'm generally so confused and questão Na tentativa de definir um quadro-chave em qualquer objeto de cena em um arquivo de cena do Maya que contenha nós Xgen, o seguinte aviso é exibido no terminal do Maya: Currently I am using MAYA 2016 Extension 1 SP5 and I followed all the instructions on batch rendering xgen like exporting patches and adding an additional frame to the end I asked the question on The Maya page on fb and they linked me to this forum. XGen Files and Folders Welcome to Autodesk’s Maya Forums. I then Been working on an furred character for awhile now. My project had been set beforehand. Can ANYBODY help?? Many thanks. I'm looking to use XGen interactive grooming, but I can not get the density high enough in the viewport, so was looking to add more at render time. ls(type='xgmMakeGuide') for node in guide_nodes: To solve issues with unsupported Xgen nodes when working with Cached Playback in Maya: Set an Environment Variable in the maya. Subscribe to RSS Feed; Mark Topic as New; Mark Topic as Read; Float this Topic for Current User; Bookmark; Subscribe; Mute; Printer Friendly Page; xgen pref node. As the screenshot shows: Xgen mirror result is incorrect. But can't find what to select (node etc) to actually create a cache for my animation. I assigned lambert 1 material to my UV-unwrapped scalp mesh and created density mask, but the 3D paint tool will not pop out in the last used tool box. xGen Present but Fails Validation There are several reasons why this validation [] Hi all, I am having a problem using XGen where the clumps appear not to be obeying the region map, and end up 'clipping' through the scalp resulting in the mess in image 1. I'm trying to make my first hair and I can't make it work. Essentially I interpret the basic difference as being Maya Forum > No bound geometry Xgen interactive groom; Maya. In xgen, I disable Face Camera and Tube Shade, and adjust width and length. Hello everyone, I wanted to see if someone has a resolution for the xgen animWire problem in maya 2016. The listConnections already ensures that you have only blendshapes. outmesh connection into the follicle. Maya Xgen no Render Hi all! I encountered the following problem: when rendering a scene, Maya does not see my grass in XGen. That way it'll stop updating, and you don't have xgen nodes directly interacting with your rig. I have a groomable spline setup where in the working file, I use animWire to create and attach a dynamic hair system. As this is the bind pose node - it has no animation - thus they don't move. I create a sphere. abc file in the folder with the scene? It should be named like this: <SCENE_NAME>__<COLLECTION_NAME>. Hoping this would keep it stable. it shares nothing with our support for classic XGen, so you're not able to reuse your ptex maps at all. However,I am currently experience some problem when loading renderman. Filling out density maps and region maps, manipulating the guides, however i'm still confused on how to create a new description for the same piece of # AttributeError: nt. It doesn't happen every time, so I can't quite figure out what I've done to lock up this attribute. 2. Good. The XGen scene you are importing must have been made in a version of Maya that had Mental Ray loaded and then set up with Hello. I am receiving the following in the log: 00:00:00 57MB ERROR | [ass] line 1380: node "xgenProcedural" is not installed 0 Hello everyone. Is there an . I does nothing when I import it in other XGen Interactive Groomable Splines don't offer the same color mapping capabilities as regular XGen. Issue 1. The reason this Xgen surface theory is also floating around here, is because we tried a polysmooth on the problematic surface and the furricanes still showed up in Hi dear all, I am new to Xgen. ass file with kick that has been exported from a Maya scene. The mesh will subdivide properly in all of those apps Hello, I've gotten decent at understanding the pipeline to Xgen. Share your knowledge, ask questions, and explore popular Maya dynamics topics. That said, I can try swapping the shader and see if Hi . when trying to to create map for let's say density I get errors . Head hear, eyebrows and eyelashes. API : OpenGL V. Unknown(u'defaultArnoldRenderOptions') has no attribute or method named 'aovs' along with render view saying there are unknown nodes and data in the scene, every time I try to open render view Maya has been crashing. There seems to be an option on the xgmSplineDescription node called Render Density Multiplier but it has no effect, I've tested IPR, buckets and batch render. The modifier seems to be only evaluating the first node in the DAG. I've checked settings In the output panel, primitive shader settings and tick everything. The nodes are still in the outliner, but the xgen window acts like there aren't any, and there's no sign of them in the viewport. It may impact your file, but it is fixable. Just wanted to check in to see how things were going. I've tested more complex shading Go to Cache>Alembic>Export Selection to Alembic - options 'Strip Namespaces' and using HDF5 I am getting this error: // Warning: (part of testbulletRigidSet ) not a DAG Node, skipping. . There are multiple statuses regarding xGen validation. Only in scenes that already have been set up earlier. Within the Maya UI, I can successfully render an image with DR slaves and everything is perfect. Hence, I am unable to access to the window/panel for renderman. I hope you can help me cause want to use XGen and not ZBrush fibermesh for hair cause the At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached Playback: The presence of unsupported XGen node Please help me. Device ID : 39745Driver : . If not that or in addition to that, there should be a button to update PRef so you can continue to edit a groom on a modified model - Shot grooming with animatable P-Ref maps I have spent the day evaluating XGen. To ensure uninterrupted access to your licenses, an essential update is required by January 28, 2025. To start viewing messages, select the forum that you want to visit from the selection below. Showing results for Show only | Search instead for Welcome to the Autodesk Maya Subreddit. Brush can use only on eyelash. Xgen depends on DLLs shipped with Maya. Uncheck "enable" on your nucleus node, you should still see the sim but now can scroll freely; Then select the curves, then cache them out to Alembic file; Then go to Guide Animation on the Xgen Primitives tabe, unchecked live, and set the path for the guides to your Alembic file. Maya Xgen (8) Maya xgen hair (6) maya-2025 (1) maya-indie (1) maya2018 (1) Maya2019 (7) Maya2020 (22) maya2022 (1) Unable to locate valid MAYA_APP_DIR. 53. Please Help if XGen Interactive Groomable Splines don't offer the same color mapping capabilities as regular XGen. I can see the render view of them just fine, but cannot see the previews that I was able to see only yesterday. I selected my description and Welcome to Autodesk’s Maya Forums. Welcome to the Autodesk Maya Subreddit. Are you still having this issue? If your issue is resolved, please click Accept as Solution on the posts that helped you so others in the community Hi Everyone, I have a problem I can't seem to solve. e. Each has a different scale. # Warning: No valid mesh found for the given description node. As I said, the cut, and comb brushes work fine, it's just the density brush that doesn't register. XGen interactive grooming Curve to Spline modifier attributes Lets you convert a series of curves in the scene or from an Alembic cache file to interactive groom hairs, guides, and wires. Click this icon to see the expression created by the Ptex map. (project is set properly, and emission object has a maya shader and a smooth node). I didn't save the scene on crash which Maya Forum; V-Ray for Maya; V-Ray for Maya :: General; If this is your first visit, be sure to check out the FAQ by clicking the link above. It basically wont generate primitives at all. How to fix this (short of having a render mesh that gets swapped in afte Maya Forum Welcome to Autodesk’s Maya Forums. This does show that arnold and lic etc. 6. Hey there! I've had a few grooms now where the CV count of the hair won't change. Hi @Anonymous . After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction! When trying to make a program on Windows that connects to a database via ODBC, I got the following error: [Microsoft][ODBC Driver Manager] Data source name not found and no default driver specif Well, Xgen has been working, technically. Thanks again, Jorge. 0 Likes Reply. AnimWires or wires is run "after" all of xgen is done. Yesterday I unchecked visibility on the guide hairs or groomable guides under the "grooming" tab as I was working Hi there, This is the first time I've used XGen core and groomable splines. Xgen hair are visible in Maya viewport but when I render in Arnold some descriptions aren’t visible. Select the node, go to nCache menu > Creat New Cache, etc. I then Welcome to Autodesk’s Maya Forums. You can then sculpt the hairs and add modifiers to them. Forum; V-Ray for Maya; V-Ray for Maya :: Issues; Important: Update Your Chaos Licensing by January 28, 2025 Currently I am using MAYA 2016 Extension 1 SP5 and I followed all the instructions on batch rendering xgen like exporting patches and adding an additional frame to the end frame of my patch export but for some reason it will only Im using Maya2018 with arnold 3. I'm working on some fur with XGen in Maya 2018 and I'm looking to add some gradation to the color shifts in my fur. I try to figure out the problem, I open 3D paint tools, click "Make Paintable"scalp mesh, and assign texture on it, but nothing Hello, I am struggling when trying to render Xgen Fur in Maya. This should create a new node with "_splineDescription" suffix for you. In shading with Arnold I use an attribute from XGen, which called "id", for random gray hairs So problem is that Primitives IDs of my haircut and beard have very low range (1-4, 1-5, max), and it does my When I create a density mask on my mesh in XGen, I get the following error: Maya then switches to the paint tool, but painting on the mesh does nothing. abc') file which can be imported into Unreal Engine. I ran into a dynamic simulation problem when creating that tutorial:https://youtu. Turn on suggestions. 0 renderer {Version : 2016. Here's an example of what I've got currently, and this is roughly the transition I'm trying to get, maybe a bit less Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) Hello, I have an issue with Maya not allowing me to use the sculpting feature of the "interactive grooming tools" for example the comb brush. Instead the Redshift Export Patches tool, pictured below, should be used to export XGen patches which supports both subframes and frames, this tool creates an alembic file and a json file in the scene directory for 1_ I cant find xgen pref node in node editor (maya 2017 updat 5 ) Maya Community > Maya Dynamics forum > xgen pref node; Options. Hi, i'm using Maya 2018 because i wanted to add hair with XGEN interactive groom to an old project. Filling out density maps and region maps, manipulating the guides, however i'm still confused on how to create a new description for the same piece of Welcome to the Autodesk Maya Subreddit. XGen Files and Folders Hi @Anonymous . The improvement provides a full range of tools, including sculpting Hi everyone, To start I'm currently using Maya 2016 and I'm having an issue with getting XGen to reference into another Maya scene. I'm a real noob in Maya so I've been on google for days but I can't find any answers related to this. Have you set their shape nodes to be visible?" I have done a bit of research online before posting here and have considered it may be a UV issue as others have I am using xgen in arnold, the first render either using the current frame render option or using the batch render does it correctly, when trying to do a second render with the same xgen configuration, maya crashes without showing any message, this happens using the current frame render option or the batch render. I created a groom in the regular xGen and then recreated it in XGen Interactive. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. I just had a crash which is not uncommon with xgen. Is there anything I can do to speed up the guide creation as there is always a delay before the curve is created and this makes the process of populating the model very slow. Hello! I've been using Maya for a few years now, but suddenly when I use xgen, I cannot preview my splines at all. Each time I open the scene, the camera view is changed to The groom splines length will not cahnge, but the renderable XGen splines length values will alter according to the set values . The mesh will subdivide properly in all of those apps I had the same issue, for me it turned out it was because I had my geo called "Head" in a group also called "Head" When I selected polys and created new XGen collection and description it didn't create the bound Hi, everyone I got a issue of Xgen mirror when i use maya 2020. I’ve checked the shaders. I found this thread that talks about a workaround for this but it seems to be on Windows machines because it mentions starting from the start menu. The script indicates "// Warning: XGen(Tip): OpenCL is disabled. The issue I think is that Maya paints on to UVs to make the maps for xGen, and may have issues with painting on to multi-region UDIM UVs. Everything else in the groom seems to be ok. If you're using XGen in Maya, the plug-in must be there: Maya's built in 'Export Patches for Batch Render" function only exports XGen patches for frames, however, subframe data is necessary for accurate motion blur. If the name of the geo is the same as the one that Xgen was bound to, and the topology is the same, you could just import the XGen file and rebuild the collection on the geo with the new animation. Hello, I've gotten decent at understanding the pipeline to Xgen. To be on the safe side, I tried exporting xgen description. The region map is still funtioning partly - image 2 shows that it is still creating a parting where it should, so it is clearly having some effect on the groom. I am using Maya 2015, and I have successfully install renderman 21 non-commercial version. I am expanding prodecurals. Using 3. - It has no problems with groups. This feature is actually a good improvement but comes with a few bugs and/or workarounds. XGen provides a Python API that gives access to internal XGen data from the Python shell. Feature Level 5. But when I play the simulation, the xgen hair doens't collide with the mesh. The whole Forum; V-Ray for Maya; V-Ray for Maya :: General; Important: Update Your Chaos Licensing by January 28, 2025. Uncheck "enable" on your nucleus node, you should still see the sim but now can scroll freely Then select the After a good amount of time spent on xgen I increment saved and exited maya. It's just a little cross like a plus. No xGen in the Scene >>> No xGen found in the scene - Skipping. I followed the tutorial and stuck in painting the density mask. Hi @neuberl. (Just to get an idea of the geometry I am talking about) The problem is that the MEL file is around 60MB. Now when i open the scene my xgen collection and descriptions do not load. This can be used within or outside of Maya. I can't use brush on eyebrow. I'm trying to make it bigger but nothing happens and I got the same result when I'm trying to actually "brush". Also this was a test scene freshly made with a simple xgen setup made in 2025 to avoid legacy Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company Mesh cleaners in modo, max and maya have found no odd issues with the mesh - no co-incident points or faces, no non-manifold geometry, no 2-point polygons or n-gons - nothing weird. However when I render as a batch (Render. I've tried maya 2017 and maya 2018. I need to them to rivet to the of the headscalpShape node - the one that moves! I reconnected the headscalpShape. 3 maya version. The brush tool is partially functionalized. The nodes are I've read on other threads that it is possible to make cache from Xgen hair but I failed doing it. Adapter : AMD Radeon R7 M460Vendor ID: 4098. in reply to: Anonymous ‎08-08-2016 02:04 Welcome to Autodesk’s Maya Forums. One shot is completely fine, but there is less movement in that shot. the preset library is a valid export work around, as is the internal IGS method. I click the grab tool to edit the placed curve and Maya says the grab brush is activated but I keep receiving this error: (// Error: line 0: No Hi there. Xgen hair makes my model very slow to move so I would like to fix this before rigging. We are having an issue with fur popping with this project on a couple of shot. The radius, the circle when I'm selecting a brush won't show up. The Ptex map expression should look similar to the following: But then you loose the flexibility of having stray hairs. When I looked through the Script Editor to find what causes it, I have come across this : ''Cached Playback: The presence of unsupported XGen node 'description2_base' has triggered Safe Mode, and caching is disabled. However when I attempt to create the region mask I receive the error: "No paintable surface found. Community Forums; Maya Forum Welcome to Autodesk’s Maya Forums. Share an idea by clicking SUBMIT IDEA, vote on ideas you like by clicking VOTE, and socialize ideas on your favorite sites by clicking SHARE THIS IDEA. Share your knowledge, ask questions, and explore popular Maya topics. After the sim, I export a . 11. You would need to change your description on 2 places everytime you change stuff. When I try to Generate/Create new cache it says : No valid XGen node specified. although buggy, xgen still creates the painted maps in 2015 how ever, as much as I try I can not get it to repeat the magic in 2017. I have been working with a few scenes and I had to import a shader ball and some of my old shader network. is in order. Hiding seems to speed things up until I press play, when xgen continues to evaluate. Maya crashes every time i hit render when a file node with a ptx sequence is applied to a xgen description. Welcome to the Maya Ideas Community, where you can share ideas for future product features directly with the Maya team and collaborate on existing suggestions with your peers. The scene has been setup using interactive xgen. abc of the output curves to uses as wires for the groom. abc In your case I think it should be this: Hi there, I hear it's possible to cache xgen fur. Below is my output window from right after starting up Maya: Initialized VP2. I think my scene is properly iluminated but when i hit "render" with arnold gpu, all hair is rendered white. In Unreal Engine, create a new Material using the Hair Shading Model. The exact problem is that you are calling something like: cmds. # @Anonymous . Hi all, I am having a problem using XGen where the clumps appear not to be obeying the region map, and end up 'clipping' through the scalp resulting in the mess in image 1. cmds as cmds def connect_xgen_guides(): guide_nodes = cmds. However now I realized Hi! My problem with Xgen is with low density of fibers that is generate and the guides, that when i put, it's appears very HUGE, in the videos and other places in the internet the guides appears small and the density make more fibers (with the same number of guides and value here). Ray by NorWi in forum Lighting & Rendering replies 1 on 28-01-2018 Xgen crash when I try to paint maps by alishakeri in forum Maya Basics & Newbie Lounge replies 0 on 19-09-2017 Xgen Primitive Color crash by An xdsc file is only created when you export a description. cancel. I am doing a really basic setup of a simple box archive on a poly plane. Currently, I have finished my hair style but I am facing following issues: 1. The API is extended within Maya to allow for operations that apply within Maya (for example, accepting the “name” of a guide to get its patch), but that don’t apply elsewhere. 60. Share your knowledge, ask questions, I don't fully understand why, I would assume it is how XGen is(not) reading the remap noise nodes but that would only be a guess! Hello, I have a problem. You may have to register before you can post: click the register link above to proceed. I can get XGen to reference properly if Hi, Not my first time using xGen in maya, However after updating to 2025 batch rendering fails with xGen The same file will successfully render using "render sequence" but that is not an option moving forward. How do i re-link the xgen files or make sure it loads correctly? Hi, Im trying to paint a region mask onto a head to be able to part the hair down the middle of the scalp. Forum; V-Ray for Maya; V-Ray for Maya :: General; Important: Update Your Chaos Licensing by January 28, 2025 I am curious about default utility nodes in Maya and if I can use them the same way with V-Ray. Report. The MEL script just imports the archived geometry and puts it at the 0,0,0 position. I tried the 'Frozen' attribute but that does nothing. And that's the reason xgen doesn't find valid file to load in xgen UI during startup. Hello, I've recently encountered a problem working with Arnold and Xgen in the 2023. So I created a new project and new scene with a simple cube, gave it a Xgen Description, Collection, a skydome BUG with Xgen or ? Maya Basics & Newbie Lounge - It does not like duplicate shape node names. I also can no longer see the areas I'm working in Maya 2019 and beginning to start my project in xgen with placed curves. Select this new node, then try After a good amount of time spent on xgen I increment saved and exited maya. The Patch attribute on the geo can also be linked In my scene, before starting the rendering I get a massage ` Warning: line 1: XGen(2): No patch with name: XG_RENDER_:groom in description: Autodesk Community Maya Community Mesh cleaners in modo, max and maya have found no odd issues with the mesh - no co-incident points or faces, no non-manifold geometry, no 2-point polygons or n-gons - nothing weird. // What is frustrating is that this literally JUST worked, using that exact setup, and now it doesn't. Welcome to Autodesk’s Maya Forums. Unfortunately, the XGen IGS technical documentation is very Hi! I have a troubles with understanding how primitives ID works. New! We would like to show you a description here but the site won’t allow us. This widget could not be displayed. Maya Forum > Maya 2019 - XGen trouble at render time; Options. Set the environment variable MAYA_CACHE_IGNORE_UNSAFE_XGEN in Xgen seems great when it's working, but seems so unstable. env file. I can type in a new value, and hit rebuild, and it thinks for a moment, and then goes back to the original CV setting. objectType([]) for some of those extra shapes. In the material graph, add a Hair Attributes expression and plug the Root UV into the UV input of the Texture Sample. I already tried resetting my preferences, and turning off only primitives in view and neither have helped. Having the ability to for example output stray hairs as white and normal hairs as black through the HairSampler would be awesome. Let me point out "live" mode was added to xgen from autodesk and is new tech that was not originally shipped with xgen. //" On my Output window indicates "OpenCL evaluator is attempting to initialize OpenCL. Hello xGen/Arnold Users - I'm on Windows using Maya 2017 and I'm trying to export my xGen description as an Arnold StandIn. Hi, I am using Xgen Interactive groom inside of Maya 2017. I can't use Cached Playback feature, because Safe Mode gets activated for some reason. Community Arnold for Maya Forum Rendering with Arnold in Maya using the MtoA plug-in. ccvfjhkfevxnrbvwrnceoxcjvmmzenbvflttexbrpmwmka